
Unless you have friends around locally, Kirby Fighters is a short mode. Kirby Fighters is fun to play, but relatively easy to beat quickly in the single-player mode.

Dedede’s Drum Dash wasn’t my thing, but if people enjoy rhythm-based games, carrying Dedede through rhythm stages based on Kirby songs would probably rock their world. While the story mode is the main attraction, Triple Deluxe features a multitude of other modes to complement it.

In general, the 3DS gyroscope is a big feature of the game that is very impressive. The gyroscopic features also play a big part of some of the final areas in novel ways, too. It’s also used to solve really clever puzzles throughout as well. In some sections, you have to use the 3DS’ gyroscope features in order to progress. Hypernova isn’t everything, though, and Triple Deluxe makes fabulous use of the 3DS system features, too. It’s nothing revolutionary, but when it pops up, it is rather fun to solve the puzzles that arise. This adds a new, unique gameplay style that really livens up the experience. When Kirby interacts with the Hypernova fruit, he gains a rainbow hue and can inhale large amounts of items and parts of the stage that he previously would not be able to do. One of the major new additions is the Hypernova feature that appears in some stages.

This is kind of annoying at times, because sometimes the abilities you need can’t even be obtained through the stage. Choosing the right kind of ability is important, as throughout the game there will be challenges and puzzles that require specific abilities. Although the game doesn’t have you exploring Dream Land like in previous titles, the game’s locales still feel quite familiar, with the first world boss being everyone’s favorite tree, Whispy Woods. This time around, Kirby just happens to get entangled into a beanstalk that ascends to the sky, where a mysterious figure kidnaps King Dedede.
